Name
C.13 Teaching Personal Social Responsibility (TPSR) when applied to Games Sense
Date & Time
Thursday, November 20, 2025, 2:10 PM - 3:10 PM
Description

Teaching Personal and Social Responsibility (TPSR) is widely acknowledged as an effective pedagogy for teaching social and emotional learning through movement, sports and physical activity. Using TPSR, teachers can help children and adolescents become more personally and socially responsible. TPSR has been demonstrated in PE, after-school sports programs, sport adventure programmes and in competitive sports contexts. Central to TPSR are five goals: ‘respecting the rights and feelings of others’; ‘effort and co-operation’; ‘self-direction’; ‘helping others and leadership’ and ‘transfer outside the gym’ or physical activity environment. Game sense' is an approach to modified sport that engages children in minor and modified game strategies and concepts; encourages simple modifications to accommodate varying ability levels of children and promotes the development of ‘thinking players’.
In this interactive workshops, Associate Professor John Williams and Dr Stuart Evans will explain, demonstrate and teach strategies as how to integrate TPSR when applied to Games Sense. By attending this workshop, you will be able to:

•    Apply and adapt the TPSR ‘Daily Program Format,’ comprising ‘relational time’ (connecting, especially one-to-one, typically before a physical activity session commences), an opening ‘awareness talk’ (to help children and teens understand and focus on the session purpose), a ‘physical activity plan’ (where movement is the vehicle for delivering TPSR), a ‘group meeting’ (towards the end of a session to discuss the learning, and any issues or conflicts arising, and finally ‘self-reflection time’ (where young people evaluate how and where they were personally and socially responsible).
 

Learning Objective
Understand TPSR lesson structure applied to Game Sense
Demonstrate and teach a TPSR session when applied to Game Sense.
Apply the TPSR lesson structure to Games Sense and quantify measures of behaviour.
Curriculum Level
F - 10
Presentation Type
Practical / Active