Name
C.10 Gamification in HPE classrooms to increase student engagement
Date & Time
Thursday, November 20, 2025, 2:10 PM - 3:10 PM
Speakers

Description
Utilising gamification principles within a HPE classroom can enhance student engagement and promote lifelong learning.
Within this session you will gain valuable insights into how to use gamification in your classroom, including how to set up and run class challenges and templates of various games and activities that can be used to reinforce the learning that occurs in HPE classrooms.
This session is suitable for any teacher that wishes to build a culture of engagement and competitiveness within their classroom and who teachers subjects from 7-10 and VCE.
Learning Objective
By the end of the session participants will:
-Be confident in creating class competitions to assist the reinforcement of learning.
-Understand the importance of gamification as a pedagogical tool within HPE.
-Use the provided templates to create activities and games that reinforce learning and act as revision tools for students.
-Be confident in creating class competitions to assist the reinforcement of learning.
-Understand the importance of gamification as a pedagogical tool within HPE.
-Use the provided templates to create activities and games that reinforce learning and act as revision tools for students.
Curriculum Level
7 - 10
Presentation Type
Interactive Workshop (classroom)